Someone on Reddit asked why you'd ever choose to pick a lock when you can force a door open. Someone responded that forcing the door open would be loud enough to attract enemies from elsewhere in the dungeon. Then this comment hit:
> Any repercussions for being loud would also be incurred by a single fight. There is a reason most players and GMs treat each room as it's own isolated area, because otherwise any combat should instantly pull the entire dungeon.
This shit drives me crazy. The number of people out there that complain about how many "useless" feats there are, only to turn around and say "of course we don't play any part of the game except combat" is wild.
I'd like to actually play this game as a player some day, not just run it as a GM, but I fear I could never find a table that wasn't so god awful reductive and limited in their thinking.